Well, we thought we were doing well and were right on track. Turns out we had no idea what we were talking about. What we discovered means a total rewrite of the combat system from scratch, removing a lot of the more cliché rule systems we were using and replacing it with a much more simple, yet extremely descriptive, combat system.
The old system we were using was dice based (d12 to be precise) and was, if we are honest, pretty iterative in its workings. During several playtesting sessions we started to realise two things: Continue reading